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Into Orbit

·1 min

This was my second project for EECS 494. It is best played with a controller.

The focus of this project was to implement a technically challenging mechanic and quickly prove it works. The mechanic I chose to implement was a semi-realistic gravity. As I worked on it, it became less and less realistic because it turns out realistic gravity in a game is pretty boring. What I ended up with was planets with their own gravity where you can travel between them with cannons and use speed to your advantage to basically fly.