This was my third and final project for EECS 494, where a team of four students built one game together over six weeks and presented it at the class showcase.
A small game made with classmates for the WolverineSoft Pumpkin Jam, where the goal was to hoard as much candy as possible.
Recreated the first dungeon from the original NES Zelda in Unity, then added a custom mechanic and a level to teach the player how to use it.