This was my third and final project for EECS 494, where a team of four students built one game together over six weeks and presented it at the class showcase.
A small game made with classmates for the WolverineSoft Pumpkin Jam, where the goal was to hoard as much candy as possible.
This was my second project for EECS 494, where I implemented a novel and technically challenging orbital gravity mechanic in Unity.
Recreated the first dungeon from the original NES Zelda in Unity, then added a custom mechanic and a level to teach the player how to use it.